5G Hackathon Guide 14
4. How can I run a hackathon at my school?
Tips and Trick on Running a Successful Hackathon
Whole School Buy-In + Support
A successful hackathon will involve and require the buy-in and support from all school
stakeholders. Start by speaking to your principal and/or department lead to strategize the
best ways to inform the school community about the event. After reviewing the process with
your school leaders, be sure to inform the faculty as well. This could also help you recruit
additional faculty support or at the very least, encourage other teachers to help you with
student recruitment. Specifically, if your school has one, you should reach out to the Tech or CS
department at your school as there is a lot of support needed to set up and monitor equipment.
Finally, be sure to inform the parent community about the hackathon. In your messaging to
parents, outline the major activities of the event (prep work, ocial event) and how it will support
21st Century Thinking, CS skill development and student growth.
Bring in Community, Allies and Partners
Do not feel you have to do it alone. Feel free to enlist outsiders to help plan and support the
Hackathon. For example, it can be very helpful to have an adult(s) from an outside organization
facilitate an exploratory station. Or, it can be very motivating to have expert judges drawn from
the community -- like a local CS professor or professional designer. Additionally, if you anticipate
a large number of students, parents can help with food, sta and tech support.
Student Recruitment:
Recruiting students who are passionate about the Hackathon is critical to your success. Begin
by announcing the Hackathon to both the entire school, as well as to each of your classes.
Additionally, utilize students who are both interested in the Hackathon and are skillful at
speaking with their peers as ambassadors for the event. These students can make personal
announcements in homeroom classes and set-up a table during lunch or after school to
encourage sign-ups. Additional incentives can also bring in more students. When possible,
students could join the Hackathon for extra credit. Additionally, consider oering pizza or
snacks during Hackathon sessions to encourage high attendance.
Be sure to focus on populations traditionally underrepresented, marginalized or excluded from
CS and/or Game Design: Girls, Non-Gender Conforming, Students of Color. Also, consider that
not all students need to have CS background since students will be working in design teams. So
broaden your outreach to students with strengths outside of math and sciences.
Finding a Space/Facility
Finding a good space or spaces is a critical piece in planning and organizing a Hackathon.
We recommend having a large, central room for the entire group to begin and end the event
-- like a gym, lunchroom, or auditorium -- especially if you have more than 50 students involved.
The space should have a projector and screen, and tables/chairs for all the students. Pay
attention to the infrastructure of the room and make sure you will have enough outlets to power