ABD Journal, Volume 2, 2010
The Google Online Marketing Challenge:
An Opportunity to Assess Experiential Learning
Marilyn Lavin
University of Wisconsin-Whitewater
Whitewater, Wisconsin
Abstract
The Google Online Marketing Challenge offers an important opportunity for student
experiential learning. Google has also developed a 30 variable algorithm that tracks
participants’ online activity, and uses that tool to rate all Challenge teams. This
information, together with written reports students provided related to learning
expectations, team evaluations, and client interactions are used in this study to identify
the advantages and limitations of experiential learning.
Introduction
During the past two academic years, Google has sponsored the Online Marketing
Challenge. This is an opportunity for student teams to use $200 vouchers to run three-
week Adwords (search advertising) campaigns for the SMEs of their choice. Students
develop campaign strategies, select keywords appropriate to their client businesses, write
copy related to the keywords, geo-target their ads, and participate in Google’s auctions to
determine the “cost per click” for each keyword. They must also budget their $200 to
maximize results across the three-week period, and they obtain almost immediate
feedback on the success of their activities by monitoring the analytics related to
impressions, click- through- rates, and average cost per click provided in their accounts.
The “real money, real business, real time” Challenge is an important means for students
to gain first hand experience with search advertising and to benefit from the almost
immediate feedback available in the online environment. It also requires team effort,
and allows students to work with an actual client. Moreover, at the end of the three-week
campaign, Challenge participants have metrics by which to judge the outcome of their
campaigns; unlike many other types of class assignments, the students have information
about whether their efforts succeeded or failed.
The Google Online Marketing Challenge (GOMC) offers students an excellent
opportunity to move from the classroom theory to “real world” application, and it may
also provide important insight about the effectiveness of experiential learning. As part of
the Post Campaign Strategy, Google requires students in the Challenge to submit a
discussion of their learning expectations and outcomes. In addition, Google analysts
Google’s Online Marketing Challenge Lavin, Marilyn
2
have developed a 30 variable algorithm to assess the online activity of each team during
its three-week campaign, and using this tool, Google provides an evaluation of each
team’s effort at the end of the Challenge. This paper will use these resources to begin an
assessment of the effectiveness of the Challenge in assisting student learning, and to
examine broader issues related to experiential learning.
Literature Review
The idea of learning by doing is not new. The 4
th
century BC philosopher, Sophocles
noted, “One must learn by doing the thing. For though you think you know it – you have
no certainty, until you try.” Gentry (1990) attempted to synthesize the insights of earlier
scholars, including Hoover and Whitehead (1974) and Wolfe and Bryne (1975), with the
definition of experiential learning put forth by the AACSB task force in 1986. He
suggested that “experiential learning is participative, interactive, and applied. It allows
contact with the environment, and exposure to processes that are highly variable and
uncertain.”
Academic advocates of experiential learning come from all business disciplines. Stiller
and LeBlanc (2002), for example, argued that only by completing a semester-long
project that permits students to experience the benefits of software engineering
techniques will they become convinced of the value of those techniques. Similarly,
Munoz and Huser (2008) suggested a semester-long project in which students analyze a
product category, competition, and consumer base to support a new product proposal as a
means to put into practice the concepts and principles taught in the introductory
Marketing class. However, despite such arguments and AACSB’s encouragement of
“real world” learning, Navarro’s (2008) study of the MBA core curricula of the top
business schools in the U.S. revealed that these institutions did not provide adequate
experiential opportunities.
Employers also strongly endorse experiential learning. A poll of 301 employers
conducted by Peter Hart Research Associates (2008) indicated that they favor assessment
of real world and applied learning rather than standardized multiple choice testing. Those
results are in keeping with the results of a Wall Street Journal survey of 4,430 recruiters
that showed interpersonal and communication skills, a teamwork orientation, analytical
and problem-solving abilities, and a strong work ethic to be the most important attributes
they looked for in new hires (Alsop 2007).
Rosso et al. (2009) concluded that the GOMC offers a valuable important opportunity for
experiential learning. Students must learn to work with real business people to solve a
real problem. They need to develop a strategy for their advertising campaigns, use the
online tools and reports provided by Google, adjust their plans as they receive feedback
on what works and what does not, budget their $200 over the three-week period, and
write a final business report. The authors also note the GOMC provides important
assistance to faculty. The Challenge offers a project that has reasonable size and scope to
be used as a class assignment, and that is also sufficiently uniform to permit fair and
consistent grading. In addition, a panel of academics developed highly specific rubrics
Google’s Online Marketing Challenge Lavin, Marilyn
3
for the Pre and Post Campaign reports that must be submitted to Google. These rubrics
should help students set up their campaigns and write their final reports; they can also
assist faculty in grading both of these documents.
Study Questions
The GOMC allows students to do a real world project where they can work for a “real”
client, spend “real money,” and almost immediately see the results of their efforts. Each
competing team provides a discussion of its members’ learning expectations. In addition,
the online environment in which the students operate for three weeks permits tracking of
all of their activity. These circumstances suggest the possibility that the GOMC may
offer an important means of understanding the value of experiential learning. More
specifically, the following questions will be examined.
1. Does the opportunity for experiential learning lead to high student satisfaction?
2. What did students expect to learn by participating in the Google Challenge,
and how well could they articulate an expectation?
3. Is student work effort commensurate with learning expectations?
4. Does an experiential opportunity result in better team participation?
5. Do client businesses actively assist the learning of the student teams?
Method
During the Spring 2009 semester, the author supervised 29 teams that competed in the
GOMC. In all, 14 teams were from the online graduate Internet Marketing class, 9 were
from the face-to-face undergraduate Internet Marketing class, and 5 were from the online
undergraduate Internet Market class. All of these teams completed the “Learning
Component” of the Google Post Campaign Summaries. This rubric required students to
reflect on four aspects of their learning during the Challenge:
1. Learning objectives and outcomes what did the team hope to learn? How well did the team
meet their learning expectations? What else did they learn? What key outcomes will the team
remember? What were the expected and unexpected outcomes from participating in the
Challenge?
2. Group dynamics what problems did the team encounter and more importantly, how did they
overcome these problems? What were some of the expected and unexpected outcomes from
working as a group?
3. Client dynamics what problems did they encounter and as importantly, how did they overcome
these problems? What were some of the expected and unexpected outcomes from working with
the client?
4. Future recommendations what would they do differently in the future to improve
their campaign strategy, learning experience, group dynamics and client dynamics?
(Google Academic Guide 2009.)
This information will provide insight related to students’ learning expectations, how they
assessed their learning experience, team issues and client interactions. All members also
did evaluations of the performance of their respective team members, and completed an
evaluation of the Internet Marketing course. The first of these documents will provide
Google’s Online Marketing Challenge Lavin, Marilyn
4
additional information related to team dynamics, while the latter offers the means of
assessing overall student satisfaction with the Internet Marketing class of which the
Challenge was a major component.
To assess the performance of the teams competing in the Challenge, Google analysts
developed a 30 variable algorithm. This algorithm considers five factors: account
structure, optimization techniques, account activity and reporting, budgeting, and
relevance. Google tracks the activity within each team’s account, and uses that
information to determine the effectiveness of each campaign. This method of student
assessment is a major departure from traditional methods of measuring “experiential
learning” which have relied on qualitative reports from client firms or instructor grading
of final reports. Instead, the algorithm directly measures the “work effort” as well as the
resulting “work product” of each team. It considers whether the team set up the ad
campaign set up efficiently, whether Ad Groups had relevant Ad texts related to their
respective keywords, whether the team used the various online tools available to AdWord
customers and followed the “best practices” outlined in the guides, whether the team
regularly monitored the account and adjusted its campaign to maximize performance,
whether the team effectively budgeted its $200 across the three-week period, and whether
team ads were relevant and achieved reasonable click-through-rates. Google reported its
scoring of each team participating in the 2009 Challenge in mid July 2009, when the
company identified Challenge winners, finalists, semi-finalists, and those teams rated
“strong,” “good,” “fair,” and “needs improvement” (Google 2009). The Google results
provide an “objective measure” of student performance.
Findings
Q1. Does the opportunity for experiential learning lead to high student satisfaction?
Student evaluations of the three classes which participated in the GOMC were all
high, and, in fact, fell in the “Outstanding” range of scores. Students in the graduate class
were also asked to indicate the strengths of the class. Of the 50 class members, 38
responded to this question and 15 made specific reference to the Google project. One
student noted that “I learned most from my hands on experience with Google AdWords;”
another commented “By running an actual campaign, I think we were able to learn more
about marketing concepts than just reading about them in a book;” and yet another named
the Google Challenge an “awesome experience” and went on to comment that “it is the
only project I ever participated in, where I got to try out real technology, and apply it to a
business. I would relate the challenge more to an internship than a class assignment.” To
be certain, the students related such factors as enhancement of critical thinking skills and
the timely return of graded assignments to course satisfaction, but the large number that
mentioned the AdWords project suggests the likelihood that the experiential learning
does have a positive relation to student satisfaction.
Q2. What did students expect to learn by participating in the Google Challenge, and
how well could they articulate an expectation? As part of the Post Campaign summary
student teams submitted to Google, the GOMC rubric required students to reflect and
write about their learning objectives related to participation in the Challenge. Many of
Google’s Online Marketing Challenge Lavin, Marilyn
5
the undergraduate teams mentioned general goals. They stated that they “were hoping to
become more knowledegeable [sic] about how internet marketing worked,” they wanted
to “know how to successfully run a Google ad words campaign,” and they were
interested in understanding how AdWords works. Others focused on highly specific
objectives. They indicated that they “hoped to position our ads and choose keywords
with the highest possible click through rate,” they wanted to “effectively use all the tools
offered by AdWords,” and they wanted to generate more traffic to the client’s website.
The graduate students’ goals were similar to their undergraduate counterparts. They too
wanted to learn how AdWords works, “experience firsthand the nuances of a web-based
advertising campaign”, and apply their new knowledge to a “real life company.” They
also mentioned wanting to be able to interpret the results provided by Google, and to see
the impact of a campaign on a small company. In addition, these students mentioned
some specific objectives. They wanted to be able to select effective keywords related to
“selected landing pages” in the client’s site; they also wanted to learn to “how to optimize
keywords, how geographic locations impact impressions, and how to effectively manage
a set budget over a set time period.”
Being able to use Google’s online tools and benefit from the almost immediate feedback
associated with the tracking of their AdWords campaigns was, for most of the students, a
different kind of learning experience. Given that circumstance, the students may have
had difficulty articulating detailed learning goals for the GOMC project. All the teams,
however, indicated one or more learning goals, and appeared to expect that participation
itself would result in “learning.”
Q3. Is student work effort commensurate with learning expectations? As noted above,
the students had reasonably high expectations with regard to what they expected to learn
from participation in the Google Challenge. However, to benefit from the opportunity to
learn about Pay Per Click advertising and about the various online tools related to such
promotion, students had to be actively involved in the project. Also, because the online
environment constantly changes, the students needed to be vigilant in monitoring their
campaigns over a three-week period; they could neither complete the assignment the
night before its “due date,” nor “set the campaign and then forget it.”
Google’s rating of each team, which was based on the activity in the respective team
account, permits an important insight related to the degree to which students were willing
to put forth the effort needed to assure learning from participation in the Challenge. Of
the 29 teams considered in this study, Google ranked four as semi-finalists; these teams
were among the top 50 teams competing from the Americas region. Of the others,
Google rated one team “strong” or among the top 10 percent of teams not in the semi-
finalist group, nine teams “good” or in the 70
th
to 89
th
percentiles, six teams “fair” or in
the 40
th
to 69
th
percentiles, and five “needs improvement” or in the bottom 39 percent of
teams. Google also ruled four teams “ineligible,” because their campaigns either ran
longer than 25 days or less than seven days, or because they spent so little of the $200
that there was insufficient data “to allow for competitive algorithm calculation” (Google
2009).
Google’s Online Marketing Challenge Lavin, Marilyn
6
The broad distribution of ranking outcomes was based only on the effort put forth by the
teams, and suggests the likelihood that motivation varied considerably, even among
students doing experiential rather than traditional classroom exercises. Table 1 shows the
learning expectations of those teams that were ranked “semi-finalist” and those ranked
“needs improvement.”
The teams that Google identified as semifinalists generally did articulate better learning
goals. More specifically, the graduate students identified some highly specific objectives
and demonstrated a rudimentary mastery of the contents of course lectures and the
materials provided by Google when they mentioned learning about ad copy, ad
placement, campaign metrics, and relating ads to relevant site landing pages. By
contrast, all but one of the “needs improvement” teams named very vague learning goals,
including the graduate team that suggested wanting “to learn the general ins and outs of
how to run an online ad campaign.” The difference in presentation of learning goals
appears to be important, and suggests the possibility that those teams with the superior
outcomes had sufficient knowledge of what the “experience” would demand; Google’s
algorithm subsequently identified that they fully participated and were consequently
likely to have “learned by doing.” Those teams that were rated in the bottom segment of
Challenge participants do not seem to adequately thought about what they hoped to learn;
in keeping with this haphazard approach to the project, Google’s analysis of their account
activity suggests they put forth little effort and, as a result, learned little from the
experience.
Q4. Does an experiential opportunity result in better team participation? Recognizing
the importance of joint effort in the work environment, business instructors often build
team assignments into their course offerings. Unfortunately, many students resist such
activities, and they cite such problems as scheduling difficulties, free riding by some
members, and poor communication as factors that compromise both individual learning
and project outcomes. Unlike some class projects, the opportunity to run a three- week
AdWords campaign for an actual business client, budget and spend the allotted $200, and
see actual results from the team effort closely approximates an actual business experience
where co-workers would be expected to cooperate. Moreover, the Post Campaign Rubric
required students to consider group dynamics; most specifically it asked “what problems
did the team encounter and more importantly, how did they overcome these problems?
What were some of the expected and unexpected outcomes from working as a group?”
The students’ responses to these issues, as well as their evaluations of their team
members, offer means of understanding whether experiential opportunities are sufficient
to lead most students to give up the counterproductive activities too often associated with
team projects and provide some insight into the benefits of experiential learning.
The Google Online Marketing Challenge was designed to be group project. Google
recommends that teams be composed of at least three members, but does not suggest a
maximum limit. Likewise, Google does not indicate how teams are to be formed.
The 29 teams considered in this study each began with four members, although during
the course of the semester some teams lost members when illness and other issues caused
Google’s Online Marketing Challenge Lavin, Marilyn
7
some students to drop the class. Before teams were formed, students were free to identify
classmates with whom they wished to work, and with whom they did not wish to work.
The instructor honored these requests, and also grouped those students, who did not
express a preference, into teams.
Of the total 29 teams, 14 were from an online graduate class, 6 were from an online
undergraduate class, and 9 were from face-to-face undergraduate class. Across the
classes, however, student satisfaction with team members was mixed, and this variation
occurred among graduate and undergraduate students and in both the online and offline
modes of course delivery. Among online graduate students, group members in 3 teams
submitted evaluations indicating that all members contributed equally to the project; the
members of 5 teams noted slight variations in team member effort; and 6 identified
members who were laggards. Among the in-class undergraduate students, team members
of only one group suggested that all members contributed equally; 6 noted marginal
variations in effort; and two reported free-riders. And among the online undergraduate
teams, 2 reported equal involvements of members, 2 indicated slight variation in
participation, and 2 named persons whose participation was unacceptably low.
All of the teams that Google identified as semi-finalists had teams whose members
contributed equal or almost equal effort. Three of the semi-finalist teams were in online
classes. In their Post Campaign Reports, members of those teams noted the importance
of good communication, and mentioned that they utilized email, teleconferencing, and
Google Docs to coordinate their efforts. They also reported keeping logs of changes they
made in their accounts, and assigning specific responsibilities to group members.
Though the members of these teams never met face-to-face, these high performers
worked to assure to they worked cohesively, and one reported that by scheduling e-
meetings that accommodated all members’ needs, they provided “consistency and a
relaxed environment since we all knew we could make the meeting.” The fourth semi-
finalist team was in a traditional classroom setting, but like their online counterparts, this
group reported problems working “around everyone’s school and work schedules.” To
overcome these issues, they did schedule one weekly meeting, and they used Google
Docs to write and edit their reports; even so, they also acknowledged “trouble getting all
members of the group on the same page about AdWords.”
Google gave five of the teams considered in this study its lowest rating of “needs
improvement.” One of these graduate groups acknowledged “communication within our
group was extremely poor,” and attributed this problem to lack of organization. Another
graduate team reported that it “encountered problems with life, work and class conflicts”
and that “communication was difficult,” while the third poor performing graduate team
noted “the hindrance that comes with being in separate physical locations.” The
undergraduate online team that performed poorly similarly complained that
communication was difficult without “an allotted class time for us to meet each week.”
Interestingly, however, the only offline undergraduate team whose work was rated “needs
improvement” also noted that “it was difficult to coordinate schedules and set aside times
each week when everyone was available.”
Google’s Online Marketing Challenge Lavin, Marilyn
8
These results, which are similar to those often associated with other types of group
projects, suggest the conclusion that experiential learning may not lead to better team
participation. As noted above, the high performing team’s encountered problems and
found means to overcome them; the low performing teams faced the same difficulties, but
used them as excuses for low work effort. The opportunity to work for a real business
client, spend real money, and see the outcomes of their actions in real time does not seem
to have provided equal motivation for all students.
Q5: Do client businesses actively support the learning of student teams? Given the
promise of $200 worth of free online advertising, most SMEs, which were approached by
the students, eagerly agreed to participate in the Challenge. But in establishing the
Challenge, Google hoped that students would enjoy something of a consulting
relationship with their clients. Unfortunately that level of business involvement was not
the norm.
Of the 29 teams, six reported low or no effort on the part of the client. One group noted,
“we expected consistent willingness to work with us, didn’t get it.” The students
complained that their clients were slow to respond to questions or never answered them.
Several of the teams also recognized that the project was not a priority for the business,
or that the client was too busy to be involved. As a consequence, they developed ad
campaigns without adequate information about the goals of the business or what it hoped
to obtain with AdWords. Although these efforts did allow the students to use the Google
tools and analytics, they did not benefit from a true consulting experience in which they
would have used AdWords to improve the client’s performance. In fact, the students on
one team expressed their disappointment that the client never shared the results of the
campaign with them.
Fortunately, most of the teams reported good and even outstanding participation on
the part of the client. Most of the teams seem to have been satisfied if they had good
communication with the business and had their questions answered in a timely fashion.
A few, however, noted deeper client interest and involvement in the project. One team
had a client launch a new site to accommodate better its effort, another team expressed its
pleasure in the fact that the business changed website content and added better landing
pages, and a third was impressed that a manager “enjoyed hearing about what ads we
were working on, the numbers the ads we were implementing, and the daily changes we
were implementing.”
Conclusions and Implications
The Google Online Marketing Challenge presents an important means of understanding
student response to an experiential learning opportunity. With its Challenge, Google
allows students to learn about search advertising through running an actual campaign.
Equally important, the company’s ability to track student activity, its algorithm that rates
student use of its various online tools, and its grading rubrics permit educators to move
beyond student evaluation and client qualitative evaluation of the learning associated
Google’s Online Marketing Challenge Lavin, Marilyn
9
with an experiential activity, and to examine important factors related to learning
outcomes.
The current analysis confirms the importance of experiential learning. The opportunity to
do a real search advertising campaign for a real client as well as association with Google
prompted extraordinarily positive student response. And students undoubtedly gained
first-hand knowledge of the workings and analytics associated with AdWords that would
be either impossible or difficult to obtain in another manner.
But the present study also points to some limitations of experiential learning. Some
students were not able to articulate what they expected to learn from the Challenge;
others expected to learn, but did not put forth the level of effort needed to reach the goals.
In addition, the difficulties associated with teams on other types of projects were also
evident here, and some business clients did not provide students with the necessary
support needed to assure optimal outcomes.
These findings, both positive and negative, do not diminish the role of experiential
learning in the business curriculum. Major corporations like Google who provide such
opportunities do provide important means for many students to become better versed in
business practice. Similarly, companies that are willing to allow students to participate in
various tasks and projects offer students real insight about the workings of an actual
business. These are critical advantages that cannot be easily replicated with traditional
classroom exercises. But, in acknowledging the benefits of experiential learning, the
present research suggests that it is not a panacea nor is it likely to be associated with
equal learning outcomes for all students. Experiential learning, like all learning, requires
students to be motivated, work hard, cooperate with team members, and, where a client is
involved, be matched with a business willing to collaborate on the project. To this extent
that all of these factors are present, experiential learning is likely to produce highly
positive outcomes, but it must also be recognized that the experiential learning
opportunity itself is not likely to necessarily foster involvement, good work effort,
teamwork, or a positive client relationship.
Table 1
Comparison of Learning Expectations:
Teams Ranked “semi-finalist” vs. “needs improvement”
Ranking Learning Expectation
Semi-finalist (undergrad) Our group hoped not only to learn how to
successfully run an AdWords campaign, but also all
the aspects of search advertising and why it is so
successful.
Semi-finalist (undergrad) Our group was focused on learning the dynamics
that make Google and their AdWords program
successful.
Google’s Online Marketing Challenge Lavin, Marilyn
10
Semi-finalist (grad) Our overall learning objectives were to experience
firsthand the nuances of a web-based advertising
campaign. We were interested in learning how to
structure ad campaigns including ad copy, ad
placement, and campaign metrics as well as
developing client relationships.
Semi-finalist (grad) Our team’s goal was to learn how Google AdWords
functioned and how writing targeted paid search ads
can lead customers to a company’s website to
generate sales and brand identity. We wanted to
learn how to select effective keywords that were
related to the selected landing pages in effort to
promote the company
Needs improvement (undergrad) Our team hoped to learn how to effectively position
our ads and choose keywords to gain the highest
possible click through rate.
Needs Improvement (undergrad) Our team set out to learn as much as we could about
a real life Adwords campaign as well as grow the
presence of Chadwick's Surfaces International. We
wanted to learn, first-hand, just how effective an
internet campaign could be and see what the
potential was of such a basic Adwords campaign.
Needs Improvement (grad) We approached this competition hoping to learn
how to design a successful AdWords campaign and
to gain knowledge into how best to apply the
campaign to a real life company
Needs Improvement Our team wanted to learn how to set up and monitor
a campaign using Google’s Adwords tool. It was
important to know the various features available in
a campaign and how to use features such as
geographic targeting, keyword searching and
adjusting the bid on keywords. It was also
important to learn how to use the Adwords tools to
allocate a budget appropriately.
Needs Improvement Coming into this project our group wanted to learn
the general ins and outs of how to run an online ad
campaign, how to work with a group of people over
the internet, and how to try to predict how a target
market will act.
Google’s Online Marketing Challenge Lavin, Marilyn
11
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Biographies
Marilyn Lavin is a Professor of Marketing at the
University of Wisconsin-Whitewater. She focuses
her teaching and research primarily on Internet
Marketing and Retail Management. Her work has
appeared in such publications as the Journal of
Consumer Research, International Journal of Retail
and Distribution Management, and the Journal of
Retailing and Consumer Services. She is a member
of the Google Academic Panel.